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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Daemun Khanid
Apollo Defence Industries
304
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Posted - 2016.02.10 16:19:49 -
[1] - Quote
I'm sure I've made my opinion on this new camera very obvious in multiple threads and in multiple subforums but just to keep it "official" I'll add my truncated 2 cents here.
I opt OUT.
1. Adding key presses to use camera tracking = ... you know I can't even figure out how to put into words how stupid this is. Who came along and seriously though "HEY, lets make is so accomplishing the same task requires more effort" Isn't the purpose of UI revamps supposed to be to IMPROVE functionality?
2. New camera will not allow tracking of objects in warp. REALLY? This is listed like it's supposed to be a fix or improvement? So what your saying is... it's not fair that someone can see where a carebear or lp farmer warps away too so that they can give chase. They obviously want to run away so leave them alone. Are you F'ing kidding me?
3. Camera response curves. Crap trying to make camera movements look all smooth and instead what we get is a camera whose function is essentially laggy as hell. Zooming in and out is wholly unpredictable where your view is actually going to come to rest. I like the way another person put it "It is spongy". A camera's response in the middle of a fleet battle should not be describable by words like "Spongy."
4. Ship offset/speed offset. Just visually distracting and makes it harder to visualize what your looking at when using the tracking camera, particularly when combining tracking camera with dscan to search for targets. So long as it remains a feature that can be disabled though I could care less.
5. Dynamic FOV. Another idea that came out the wrong end of the digestive tract. Any camera zoom that zooms in on the entire star field background is aesthetically and scientifically flawed. Absolutely amazed that any type of QA or decision making review process allowed this idea to proceed.
6. First person camera. Really? Just... really? This is a joke right. Something to appease mindless new pilots are confused because their spaceship game doesn't have a cockpit display? At least the manual piloting has a small degree of usefulness itself but this is just some sort of laugh. Time and resources were spent on this?
So much of this camera is just so incredibly poorly thought out, incredibly poorly tested. We've been providing feedback for ages in the appropriate thread and yet still here we have this steam pile of refuse that has been made "opt out."
Most of the other UI changes I don't really find any reason to moan about. They have been mostly cosmetic and not to a degree that they can cause nausea like this new camera. You won't hear me complaining about taking away a briefcase or making our icons all monochrome, but this thing not only absolutely assaults the senses, it breaks game feature functionality and THAT is a big no no for something that is billed as an "improvement."
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
305
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Posted - 2016.02.10 16:25:04 -
[2] - Quote
Dominous Nolen wrote:Kaldacin wrote:Can it be turned off? I'd rather not use the new camera 'system' if it's at all possible. You can uncheck "Try new camera" under the general settings tab in the esc menu. Everyone else has.
The problem is, and this is according to a devblog from what I hear. This new camera is going to be MANDATORY in about a month. As in you CAN'T turn it off. Just turning it off because it sucks isn't enough. Ppl need to be voicing their opinions on this mess until CCP's ears bleed.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
309
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Posted - 2016.02.10 17:27:45 -
[3] - Quote
Player feedback seems to be pretty consistent and overwhelming on this "feature" aside from the occasional "clap clap first person is fun!" yet the only dev response I've seen thus far is telling ppl how to turn the thing off. Any chance we'll get to hear something of substance?
What is the intent of disabling the ability to track targets into warp?
Why have you added additional clicking to use the tracking camera?
Why use the drifting unpredictable response curves to camera zoom and movement instead of the lovely immediate linear response we get with the old camera?
Why remove the old camera completely? It hasn't been changed in years and the future of eve is unlikely to demand changes unless there is something you're not telling us. Are you just trying to force things like more difficult dscanning and making it easier for people to warp away and escape?
Are these all things you did for a reason? If so why and what is your response to the player feedback you're receiving on the matter?
Personally my tolerance and general attitude in the matter could be altered dramatically if we were given some sort logic to support these changes. Instead we're just left gagging on the lot of it. (unless your response is to say that "yes you want to make it harder to dscan and make it easier for ppl to escape" in that case )
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
313
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Posted - 2016.02.10 17:57:21 -
[4] - Quote
"The initial driver for this substantial chunk of work was the identified need for a tactical camera that wasnGÇÖt necessarily attached to a space entity all the timeGÇöin preparation of the Capital rework and more coming in the EVE Online: Citadel Expansion. When we started digging into the code, we quickly realized that the old camera wouldnGÇÖt be a suitable foundation."
If trying to add new things breaks old things then you are doing it wrong. I recommend that you wait to implement new "features" until you can do so without breaking whats already in the game. Pushing bad code into the client for the sake of deadlines is not good practice and this new camera is a glaring example of that fact.
Which do you think is more important for the masses? New fancy mmo style aoe effects for capitals or a functional and polished camera? How many pilots are ever going to even SEE the new capital gameplay? Is it really worth destroying something as ingrained and perfect as the old camera just to make a camera that more suits your new capital rework? I don't think so and I think that most of EvE would agree.
Anyway I grow weary of ranting so I'll step away for now. I think the contents of this thread speaks for itself. I just hope someone is listening.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
325
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Posted - 2016.02.10 23:10:10 -
[5] - Quote
SoulLess Zealot wrote:I just want to beat a dead horse here and say that you need to fix the tracking camera issue .. its pretty important that this gets resolved .. like imperative ! .. cant believe you even bothered to switch this to opt out ..just saying, somebody needs to be fired ... and i am usually a nice guy  the new features are neat tho, good job ! ... btw i did opt opt see you in a month , ..or maybe not its that bad.
I don't think it's beating a dead horse at all. More people need to share their opinions on the matter. The content of the general message has been established but letter still needs all the signatures it can get. 
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
326
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Posted - 2016.02.11 01:45:50 -
[6] - Quote
Officer Pressly wrote:CCP Turtlepower wrote: GÇóI canGÇÖt track ships once they enter the "in warp" state. This is still being discussed. Ultimately it is a game design decision.
Can you elaborate on this game design decision to remove what was a very valuable tool to a vast majority of players? I'm struggling to figure why this was removed, when it was so obviously a boon in chasing people during PvP. The ability to track people as they warped away was resoundingly well-received when it was introduced back in 2012. Removing it is simply not an improvement by any stretch of the imagination.
Some Saudi Arabian prince was having a hard time in pvp, and are paying CCP tonas of oil money to have this done. No other reason is valid. I'm pretty much not playing the game anymore, if this is how it will be. Got better things to do.. [/quote]
Out of curiosity, where did that CCP Turtle quote come from? We're constantly asked to post in the official feedback thread yet when they bother responding it usually seems to be any where but here.
EDIT: NM found it a few pages back, I guess I just failed to read through the whole thread. :) My fail.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
344
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Posted - 2016.02.11 17:16:41 -
[7] - Quote
Good to see that tracking objects entering warp is being given back to us. They are apparently listening at least a little. 
Now if we can get back toggled tracking camera functionality like we had before and they will either give the option to or just completely remove all of the camera inertia things will start to look up.
All this begs the question though, since all of the new "features" they are shoving down our throats just happen to be ALL the things we want turned off, wouldn't it have been a better idea to just stealthily re-code the camera so that it by default still behaves like the old one (while adding their silly first person and tactical views) and just made all the visual effect's (speed offset, inertia, dynamic FOV, etc) options that we can turn ON if we want to check them out?
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
344
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Posted - 2016.02.11 17:32:13 -
[8] - Quote
Officer Pressly wrote:I bet most of eve arnt aware of CCP removing the option of the old camera.
I agree. But unless they get rid of that drifty, squishy inertia garbage and give back toggled tracking there are gonna be a lot of angry subscribers when it happens.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
349
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Posted - 2016.02.11 19:20:45 -
[9] - Quote
Khan Wrenth wrote:Daemun Khanid wrote:I agree. But unless they get rid of that drifty, squishy inertia garbage and give back toggled tracking there are gonna be a lot of angry subscribers when it happens. I disagree. This is EvE, "Everyone Verses Everyone", not "Everyone Verses the Developers". When it gets to that point, I'm out. I pay a monthly subscription fee to fight NPCs and players, not to fight the interface. The Devs still haven't fixed the interface from the color palette nerf, and combined with a camera nerf, it might be enough to make me leave the game. Camera controls are one of the hardest things to get right in a video game. I remember, growing up, reading reviews of a lot of games that might have been great but wonky or unstable camera controls tanked them. EvE has had a perfect camera up until now. If this game takes three steps back by implementing this new camera as a mandatory "feature", I might just unsub for a while until they fix it. I'd happily return when they stop gratuitously nerfing the interface. I'm not quite at that point, but I'm real close now.
You do understand that what I was agreeing with was that most ppl don't realize that CCP plan on removing the old camera completely right? So... I'm not sure what it is you disagree with. Its pretty apparent we, along with most everyone else in this thread, agree that the new cam basically sucks.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
350
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Posted - 2016.02.11 23:11:01 -
[10] - Quote
I thought I was irate and angry about these camera changes. Some of you guys/girls make me feel like a zen monk. 
Keep it up though, I'm all for anything that gets the point across and the more ppl that are genuinely upset about this camera the more likely CCP will take notice and put a little more thought into this before making it mandatory.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
358
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Posted - 2016.02.12 20:32:44 -
[11] - Quote
CCP Turtlepower wrote:Hey guys, one last update from us before the weekend.
First of all, thanks for all the feedback. We canGÇÖt answer everyoneGÇÿs questions and concerns, but rest assured we are actively monitoring the forums.
To the players that feel nauseous when using the camera, please try playing with some of the camera settings in the Esc menu. Try turning of dynamic FOV and speed offset, and try increasing the camera speed. If you still experience nausea or discomfort, please continue to provide further details with the settings you have tried.
Now on to D-Scan. We have been bouncing around some ideas and came up with a new prototype way to D-Scan that I just put up on our Singularity test server where it will remain over the weekend. If you have the time and interest, please try getting on there and trying it out. It works like this: Hold down V and click something to D-scan it. V also opens up the D-scan window if it is not already open, and is a bindable shortcut key. Yes, you still have to hold down a keyboard button to scan quickly, but it only takes 1 click and the results are populated instantly in the D-scan window. This effectively reduces keystrokes and speeds up the whole process, making it faster and easier than ever before! After a scan, the GÇÿScanGÇÖ button grays out until the 2 second cooldown has elapsed, at which point the button blinks a little bit to let you know you can perform a new scan. Please leave any feedback for this prototype feature in this thread.
Hope you all have an awesome spaceship-filled weekend, CCP Turtlebutt // Team Psycho Sisters
First off I'll say this is a poor attempt and don't see it going places. Giving back what already existed is what will work. BUT I'll check it out at a minimum. However, is there a shortcut entry I should be looking for in order to program this new key? Pressing V does absolutely nothing and I can find nothing in my keybinds set to the V key.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
358
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Posted - 2016.02.12 20:55:29 -
[12] - Quote
CCP Turtlepower wrote:Manic Velocity wrote:CCP Turtlepower wrote: the results are populated instantly in the D-scan window. This is so obviously not the case. The very first thing I noticed is the delayed, line-by-line output of the scan results. Sorry about that, I should have worded that differently. I meant that the list BEGINS to populate instantly. This is quicker than in the old camera because you don't have to wait for the camera to move first before it populates. CCP Turtlepower
So you STILL insist on f'ing with the way be get our scan results. You want us to sit and wait while ships in line with the scan appear line by line? You wanna try that when scanning down a complex or a planet with 30 ships in it? HELL I'd love to give it a try just to see how much it sucks but I can't. As I mentioned a few minutes ago, "V" does absolutely nothing for me. YES the new camera is on and NO I can't find any entry in the shortcuts tab that relates to the new dscan key. PLUS you still seem to be ignoring the point here. It's not just about pointing and dscanning (even if it were your new gimmick is still just another broken gimmick) it's also about being able to look around in the middle of a fleet fight, select targets, see where they are and what they're doing and make decisions based on the derived situational awareness.WITHOUT extra key presses. Particularly ones that don't work.
One of the dev's also said "The old camera also has momentum." It's not (just) the momentum that occurs when manually directing the camera. Every time you focus on an object using tracking camera, and then focus on a different object or then try to manually move the camera, the F'ing thing goes bonkers. In zoom, out zoom, detaches from ship, ship dissapears momentarily from view then slides back in and if you are selecting a target to track the GD camera points directly at the object THEN drifts offcenter fo some unknown ridiculous reason. Depending on you zoom level and your window layout your ship can end up completely obscured behind windows so you have no idea WTF is going on. In case you haven't noticed EvE is A LOT OF WINDOWS and we (at least I know I do) tend to set up out windows so that we can still our ship and space and then arrange all of our windows around that little peep hole. When you start making the ship drift all around and out of that center point you're screwing with what we can see and our awareness. JUST STOP FFS.
I mean, do I need to make a friggin video for you guys and narrate the whole thing. Showing you how the camera behaves and telling you every little thing step by step that is wrong with it? You CAN run an eve client yourself right and you HAVE played the game before right?
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
358
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Posted - 2016.02.12 21:05:54 -
[13] - Quote
Here's a pretty picture for you... Screen Shot
At any given moment that's what I'm looking at on my screens.
On the right I'm using the old camera. As you can see, my ship is right there in the middle and no matter what I do... there she is. Right there in the middle. I can quickly select objects on the overview and my view aligns with that object showing me where it is in relation to my current vector, where it is in relation to my fleet mates and other celestial objects.
On the left I'm using the new camera. Where's my ship? It supposed to be right the in the middle... is it? Nope. I now have to hit various key combinations while I'm in the middle of a fleet fight to select objects and get a look at where they are in relation to me and even then, once the camera snaps to point at them it then quickly shifts my ship completely out of my sight so I have no idea whats going on. BUT HEY! I have a nice clear view of the ship flying 5k m/s 50km away from me that I'm looking at... or is that a speck of dirt on my monitor... I dunno. Good thing my camera moves my ship out of my way like that for me though huh...
No.
It isn't.
Just in case you didn't get the sarcasm.
If you must have a video showing how the camera pops, snaps, zooms and drifts all over the place when changing targets and manual adjusting the camera just let me know and I'll make you one since you don't seem to have a pc handy to test things out for yourself. Just to let you know though I expect to get paid by the hour.
Just to summarize: The camera NEEDS to be FUNCTIONALfirst and foremost. These little visual effects, and shifting camera's and garbage are NOT functional. They are visual fluff and the detract from a pilots ability to manage his assets in a combat situation. All of these new changes should be part of the old "Advanced camera menu (aimed at video makers)" not what the whole of us are expected to use in everyday situations. I said it before and will say it again, you guys seem extremely detached from your player base and what it's like to actually play your own game.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
366
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Posted - 2016.02.12 21:57:58 -
[14] - Quote
Tippia wrote:Daemun Khanid wrote:I mean, do I need to make a friggin video for you guys and narrate the whole thing. Showing you how the camera behaves and telling you every little thing step by step that is wrong with it? You CAN run an eve client yourself right and you HAVE played the game before right? Trust me, the video is a very good idea becauseGǪ well, your rhetoric questions may not be as rhetoric as you think.
UHG, fine. But I'm not gonna bother with overlay text and graphics etc so try to follow along CCP.
VIDEO
OK, at the opening of the video up till time 0:10 all seems fine. I'm actually ok with where the zoom speed and drift from moving the camera is at this stage. It doesn't feel as "connected" with my inputs as the old camera but I can get used to it.
0:12 I use the current shortcut key "C" to point the tracking camera at an object selected on the overview.
0:16 by this time the camera has shifted the view of my ship completely out of my line of sight. (that's not a good thing just in case you were wondering)
0:20 I click on drag on the screen to manually point the camera just as I would if I was in a fight and trying to get a look around me. (don't want to go bumping into stations or asteroids while I'm kiting around in my little slicer now do I) Notice what the camera does. It doesn't just smoothly rotate from where I'm currently looking, instead it snaps around 180 degree's and zooms WAAAYYY out on my ship. Not very helpfull for maintaining situational awareness now is it. In fact at first I have no idea what I'm even looking at or where my ship even went.
0:30 I use the tracking camera a few more times further demonstrating how my ship is just constantly awol.
0:40 once again I attemp to manually adjust the camera and boom, I'm out at max zoom facing some random direction again.
It should also be noted that during warp the camera shift is equally problematic. Moving my camera all over the place in ways I have no desire for it to do so.
The way the camera snaps around spinning 180 degrees and then drifting the ship in and out of view is a big part of the nausea problem. It's like reading a book while riding in a car and getting car sick. When your eye's, inner ear and intentional body movements send inputs to your brain that don't align it causes motion sickness.
With this new camera, the camera (a view point that you are accustomed to being your eye's in space) is moving around in all sorts of ways that do not correlate to what your hands are telling it to do on your keyboard and mouse, nor what you brain is telling you that it should be doing based on predictable response to input and environment. The physiological response to that situation is vertigo/motion sickness/nausea.
Does that spell things out clearly enough?
Edit; Sorry with all the nausea explanation I forgot to point out... IT RUINS YOUR SENSE OF LOCATION AND SITUATIONAL AWARENESS!. 
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
368
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Posted - 2016.02.12 22:11:42 -
[15] - Quote
Almost forgot, that'll be $17.50. At a rather unremarkable hourly rate of $20; recording the video, breaking it down and explaining it in a forum post was about 45 minutes of my day wasted. I can take cashiers check or paypal if that's more convenient.
Really surprised you guys can't boot up a client and see this stuff for yourselves.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
407
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Posted - 2016.02.14 06:14:15 -
[16] - Quote
For feedback, earlier on I posted a video showing how when I selected an object and activated the tracking camera and then tried to manually adjust the camera it would spin 180 deg and zoom WAY out on the ship. I don't know what may have been changed since that post though and I don't think anything was hotfixed but it is no longer exhibiting that behavior. I undocked in the same ship and tried to recreate it and now it does give a little jerk in the camera's movement that is a little jarring but the full 180 and zoom change isn't happening That being the case I assume it must be some sort of bug. So something is definitely a little wonky in the code but I don't think that its something that was intentionally put in.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
427
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Posted - 2016.02.16 16:05:19 -
[17] - Quote
From what I can see right now I'm starting to get a little more comfortable with the new camera. Having the tracking toggle is a big improvement. For those not aware you can also right click on the orbit camera button and toggle the tracking mode.
Just a few things though, 1. I know you added the "hold v" click thing that automatically dscans what you select. Currently when the tracking camera toggle is enabled it also automatically runs a scan whenever you select and object from the over view. Even without using the "hold V" short cut. This is fine with me thus far. I haven't come up with any scenarios in my head where this could cause any issues and actually reduces the need to refresh dscan for every celestial you're trying to scan down. I'm just curious if it's intentional or not. If so I think it's good and a step in the right direction for reducing input requirements and efficiency. If not... pls don't fix it. 
2. The Dscan population fade in isn't actually so bad. I don't know if you've already increased the speed at which it happens since the initial patch but I think it's fast enough that it doesn't really cause any concern. "Just" fast enough but fast enough.
3. PLEASE remove the camera offset when using tracking camera give it an on/off option or at least tie it to the speed shift offset option so we can turn it off. As I illustrated with my earlier screen shot and video that offset completely obscures my ship behind windows.
# 3 alone is what is keeping me from keeping the new camera enabled right now. It also contributes to vertigo sensations which although it hasn't greatly effected me yet, (don't know if it will over longer use as I haven't been able to use the new camera long enough to find out due to functionality) removing that drift/offset may help remove some of the motion sick problems others have as well.
Thanks for a good start to tues patch with these improvements and for listening to our feed back thus far. I think maybe by mar 9th we'll be good to go with the new camera if you just finish off these last few issues.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
428
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Posted - 2016.02.16 16:23:34 -
[18] - Quote
Oh my, never mind. I can see what's happening w my dscan refreshing every time now. I socket closed before so wasn't able to finish testing it out.
When the Dscan refreshed key is pressed it basically toggles it on. So then you can sit there and click down items in the overview and click each one and get a scan result without hit the dscan refresh key every time.
The BIG problem with this is that now lets say you're sitting in a FW complex with dscan set to 360 deg and 1au. This for anyone who doesn't FW is how you watch your gate on the outside to see if anyone is coming in after you. Previously you would just sit there and spam the dscan refresh key to keep your dscan updated to see what's outside. With the Dscan refresh key being taken over by this new tracking camera function you can't do that any more. It just keeps toggling the tracking cam dscan on and off. VERY not good.
1. Seperate this new function from the dscan refresh function. We NEED a plain jane vanilla Dscan refresh function. This is not optional. Sorry to seem demanding but taking away something as basic as a dscan refresh shortcut is just silly. There's literally zero reason to map it to the same key as the old dscan refresh.
2. The (I'm calling it autoscan scan) toggle might be nice for some ppl but I think it would be a much better idea to make it so that it functions as a "hold" key. So that instead of pressing the key once and then being able to go down the overview list getting dscan results you have to hold that key (which better not be the same as the dscan refresh key btw) and then it will automatically refresh dscan for each item selected. The biggest reason for this is that once pressed you lose the ability to manually rotate the camera. It was quite a shock to me when I pressed the dscan key and dscanned a few things then tried to rotate the view and nothing would pop up but a marquee box. There was a moment of panic there that the camera was completely broken before I figured out to hit the dscan key again to toggle it off and reenable the camera controls. If left as is it's gonna result in ship reimbursement tickets from people pressing that key during or right before a fight, then panicking because they cant get their camera to function and ending up dead..
Bolded for importance. Thats a VERY bad effect.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
428
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Posted - 2016.02.16 16:27:19 -
[19] - Quote
Kazi Kugisa wrote:Scotsman Howard wrote:For those of us at work and have not had time to test this yet, can someone please give me a basic idea of how a couple of these things are working right now?
toggle tracking camera" - Does this mean you can turn it on or off like the old camera's "focus on selected item" option (or whatever it was actually called)? It sounds like the center of the focus is off from some of the other comments, but it is at least a start. Does this toggle last session to session, system to system, etc.? or does it need to be re-toggled every time?
D-scan hotkey (V + Click) - How exactly is this different other than adding a click? Did they not add a d-scan hotkey option a while ago that does not involve a click?
Thanks for the help understanding what is happening. On the D-scan, you have to keep the V key held down while clicking the object at the same time. If it was press V and then click, I would be cool with it. I could map it to a mousebutton, like I do with the D-Scan hotkey. I can't map a continuous press. So now my only typing hand is tied to the V key the entire time I try to go through a list of celestials.
I don't know if this was something they changed since the initial patch this morning but it is now how things are working for me. If I press "V" (K for my remap) it toggles the auto dscan to on and then I can click as many things on overview as I want and get a fresh dscan for each. I know this is something you said would be good but it is not. See my previous post for reasons why.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
436
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Posted - 2016.02.16 16:55:26 -
[20] - Quote
CCP Turtlepower wrote:The D-Scan results list fade in animation will be removed completely later this week; We added this too hastily without considering all use cases. I apologize for the problems this has caused, thanks for all the feedback that has helped us to resolve this.
We also hope to squeeze in a few more bug fixes, particularly for some lingering zoom issues.
o7 CCP Turtlepower // Team Psycho Sisters
Thank you for that Turtlepower, Pls also see my previous couple of posts. There are some big functionality issue's with the way these dscan and tracking camera functions are being implemented.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
437
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Posted - 2016.02.16 17:13:33 -
[21] - Quote
OK, in regards to my last posts about the V key toggling on and having to be turned off.
I was wrong kinda... if I press the V key on the keyboard it has to be held down BUT if I press the key on my Logitech G13 that is programmed to the V key it toggles and has to be turned back off.
I don't know why it does this but can only assume it has something to do with the way the G13 handles press and release timing. So I'm going to write that issue off as a hardware compatibility issue.
That being said I have less issue with the way the new dscan/tracking function over writing the original dscan refresh function.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
439
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Posted - 2016.02.16 17:33:19 -
[22] - Quote
All my previous issue's with the Dscan refresh shortcut have been corrected/redacted. All that's left is the option to remove the camera offset when using tracking camera and I'm a (reasonably) happy camper.
o7
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
439
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Posted - 2016.02.16 17:45:00 -
[23] - Quote
Getting a double key press effect with the dscan key. The list populates once when pressed then flickers and refreshes again as if I pressed the key twice. Does this on a regular keyboard key press so it's not just my game pad this time. :) It's a distraction more than a functional issue but I presume that if it is indeed sending a query to the server twice each time that it's gonna cause a small degree of unnecessary server load increase.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
450
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Posted - 2016.02.17 20:24:25 -
[24] - Quote
Aivlis Eldelbar wrote:I have my D-Scan bound to a mouse button, and when I hit it it goes into a "Click on target" mode. I really don't want it to do this as I just need a refresh of the scan list, and while it's in this mode I can't interact with my UI. Any tips?
Had a similar issue w the key programmed to my g13. Has to do with how the client recieves the key signal. Make sure its not set to repeat the command when held. Depending on how programmable your device is you might try inserting small delays between press and release.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
451
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Posted - 2016.02.18 02:32:19 -
[25] - Quote
Programming keyboard shortcuts to input devices while technically considered a macro is not against eula. Whats against eula is programming a set of muliple actions to take place with a single press which creates an advantage. Its been confirmed a gazillion times so dont spout paranoid bologna. 
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
452
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Posted - 2016.02.18 06:55:00 -
[26] - Quote
In the end I think this new camera will be fine. CCP seem willing to make changes that ppl are asking for and have been pushing out big fixes for it every patch. It's just disappointing given how long this was on test server that it was rushed on to live in the state it was.
Point for point the things that people have been complaining of in this thread and in GD were all reported on the test server feedback thread. The functionality issues, the bugs, dscan, offset, mouse sensitivity and zoom speeds. All of it. Yet it was seemingly ignored and they made it optional on live. No one used it but we kept reporting the issues on the only thread on the subject available in test server forums and tried to make ppl aware of the issue and get them to test it. The last time I posted in GD asking ppl to get on the test server, try it out and respond in the feedback thread the thread was locked for not being in the feedback thread.  Then they went and made it opt out and as predicted the tears came rolling in and their first response was "we're making it mandatory in 1 month."
Why did it take until NOW to start changing these things and start fixing the bugs we'd been reporting for months? I really want to be supportive of them on this change as I can see how, particularly with the tactical camera, it will be needed in the future for cap changes. The way they've gone about it though has been borderline offensive. Why ask us for feedback and ignore it? I understand you have to take player feedback with a grain of salt and make decisions based on information the player base may not have but when you don't even fix reported bugs and functionality issues it seems more like we were blown off completely.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
456
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Posted - 2016.02.20 02:33:02 -
[27] - Quote
Since the addition of the toggled tracking camera I've been leaving the new camera enabled. I really don't like the way I constantly have to find my ship due to the tracking cam offset and the wacky zoom changes but I'm finding it bearable enough to stick with it so that I can get used to it.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
470
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Posted - 2016.02.27 22:48:28 -
[28] - Quote
You can also right click on the orbit camera button. Not really any more obvious but useful if you've done a lot of keyboard remapping.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
480
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Posted - 2016.03.08 16:42:00 -
[29] - Quote
I've seen ppl mention motion blur in a couple of different places but I don't see any kind of motion blur. Not on live or on the test server.
I'm wondering though if there's any change planned to the ship bobbing in station that is currently in effect on the test server? It happens independent of the "camera bobbing" setting and it is extremely nauseating/distracting. The ship goes up....and down.... and up.....and down.... Like a riding over waves in a boat. It's currently only happening on the test server so I presume it's a new "feature". The effect is more noticeable in smaller ships and I find it far more nausea inducing than any of the other new camera effects that were previously discussed.
My first reaction was that I'd just disable the station environment option and get a static image to solve the problem for myself but if anyone doesn't know already, the "render station environment" option has also been removed. No point complaining about the station environment option, CCP have already explained the decision and it's necessity in the appropriate thread.
I will say that otherwise I find the new camera in it's current state on the test server perfectly acceptable. There may be some issues or bugs that ppl find here or there but I'm not having any problems with it functionally at this point. In fact I've grown quite accustomed to it and I prefer it over the old camera. (Just remove that ship bobbing in station or I'm gonna need a barf bag by my desk every time I dock up)
Daemun of Khanid
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